Level of detail is an important part of any
visual effects system. The ability to have many hundreds of
effects playing simultaneously typically requires level of
detail operations on client side effects. Turning down the
number of particles spawning, changing scaling parameters or
replacing a model with a billboard, these are all examples of
how the FxStudio level of detail system can help boost your
client performance
Effect banks are collections of effects and
are used by the runtime for effect playback. Management of
effect banks including organizing, by hierarchy, so that effects
can be used in a logical fashion. Effect bank files are defined
using XML and can be easily created from other sources such as
world editors or processing pipeline scripts. The processed
output can then be used in a standalone fashion or easily
embedded into game resource data.
SCOPE : Level of Detail Management
